Dark Space, Black Box, Dream Body:
The Sense of Place in New Media Installation
*Christina McPhee


Interactivity, the hyped foreground of digital media installations, is often carried out as a situation in which sensors pick up random user movements and translate them via DSP coding into 3d animation dynamic models, A virtual dynamic flux-space is built of recurrent randomized image and sound iterations or topologies deliver an arbitrary , almost casual disintegration of spatial and kinaesthetic conditions. You can interact with these conditions but just in a slightly different configuration, repeating itself.
In the Arcades Project, Benjamin wondered: “What is at issue is not that ‘the same thing happens over and over’, and even less would it be a question of eternal return. It is rather that precisely in that which is newest the face of the world never alters the newest remains, in every respect the same. —This constitutes the eternity of hell. To determine the totality of traits by which the ‘modern’ is defined would be to represent hell.

”City becomes “city”, building becomes “building”, street becomes “street”. Can we go beyond the dystopia into a design agenda that moves along the margins or edges of these endless discursive loops, towards a program that does not impose, but rather is generative of new paratopic spaces in which the desire for place and landscape as a virtual construction may manifest as creative play and tactical disruption?

I am interested in the potential of a dark spatialization in architecture against the ubiquitous video metaphor of the fluid media skin.. But first we must ask, how can architectural theory query the sense of the loss of the local in the condition of global culture? If in the urban situation people are already completely conditioned to the presence of the viractual and interact within it as a matter of course, can the sense of place in architecture be conceptualized as a program for the realization of hybrid immersive spaces cut, or stained, by multiple algorithmically –derived edges or thresholds? What are the topologies of the hybrid space in terms of the experience of the city? Might we model this hybrid as a translucent descendent of the transparency of the modern? How can architecture survive transparency?
Ubiquitous surveillance video in public spaces may enforce an erosion of private space into a dissolving, or derivative, drama of voyeuristic and per formative enactment. This pervasive and immersive spatialization of timebased media has, as an immediate conse-quence, a condition of loss, in which the human subject’s sensual perception loses its Cartesian normative validity, and where the sense of place becomes the sense of simultaneously layered series of no-places. In other words, the x/y/z coordinates of the Cartesian subjective cognition of space, wherein the human subject is equivalent to the location point zero from which and into which is navigated the often right –angled world of linear perspective (not-zero, e. g. the ‘one’), collapse inside the computer graphics interface mediated, in the commonplace street level of public life, by omnivorous surveillance.

Might designed dark space frustrate the technologies of transparency? Is a generative design process adumbrated by interface patterns of user/computer in cyberspace? Is there the possibility of design an interior topography of immersive spaces? Might empirical observation of immersive spatialization of time based media provide a generative program for tectonic morphologies? Is architecture a situation or site of con-scious resistance to a dynamic of neutralization and infinite multiplicity in the urban condition? Is there archaeology of virtual spaces that can be analytically observed through a subjective, or tactical, engagement in the situation of the city? Can these observations translate into a syntax of immersive spatial design? Can this design remix rhetoric of layering within conditions of translucency?

We might think of code as speech, and virtual construction as spatialized speech, or the ‘saying’ or ‘speaking’ of a sense of place. Yet the sheer enormity of the disparity between the scale of content expressible by code versus the scale of content experientially and cognitively recognized through human contextual and analogic processing makes designers and artists long for perfect code, that is to say, a complete unified field deology and syntax. Beneath the nostalgia for coherence and developmental controls one feels the cold winds of the totalitarian past, when in the mid twentieth century obsession with comprehensive planning as the mode through which architectonics, place, and human presence locate and are determined led to much violence. Humans and their sense of the local and particular themselves became the ‘sublime’ relative to machine space and machine consciousness. A feed-back loop, the implication is a “what you see is what you get” interprets humans as shocked-out, burned-out receivers. Like a strange application of one of Kafka’s uncanny and prescient scenarios, the encoded site can write over its past, and virally infect, or write onto on a passive sensorium, the body of our central nervous system of human experience, overwriting that site. The computer graphics interface installation makes me think of the passive dreaming woman-body.

The random effects of code as visual and sound ambience in a real time context seem like fetishes of installation art in new media. If a fetish is about the representation of presence, there might be a way to think through this fetish as an expression of the desire to close the loop, to make an ectopic pregnancy, attached to the exterior walls of architectural spaces, as if to contain cyberpresence as an inimical object? - A black box containing an unintelligible machine site and machine language? The pregnancy is one of waiting for the artificial intelligence of the machine to kick in as an affective, contextual strategic and emotional mind. Because we can write code in the service of generating open algorithmic sequencing, but still have not found ways to create shared contextual understanding of place and space with the collaborative computer agency, we are left with the dilemma of how to conceive of cyberspace as a place without being able to read cyber-sentences, in other words, syntactical and contextualized information, back from the machine: the machine consciousness is stillborn, or at least, so damaged in the delivery that its cries are unintelligible.

©Christina McPhee 2002

* Christina McPhee is a California based new media artist and writer working on virtual
construction and media topologies relative to architecture and cities.
http://www.christinamcphee.net