Architecture of the Invisible: Naxsmash
*Christina McPhee
http://www.naxsmash.net

To smash, to resist, to trace, and to remember place as memory — these verbs of human cultural desire stake out the shifting borders of the private and public in electronic and physical space. While an immanent media-skin trolls throughout what can no longer be taken as visible structures of cities, sprawl, buildings and their internal architectures of access, borders, open and secret spaces, ubiquitous surveillance links zones of control under the guise of media-controlled play. An aggressive electronic image flood suggests a transport membrane, the shiny surface of media-skin. Like Alice’s brave move through the mirror in Lewis Carroll’s Through the Looking Glass, to cross over and back is to try to get through a psychic barrier, from a tyranny of saturated surface appearance into the depths of a layered reality. Still, as long as humans connect memory and architecture, the sense of place and the experience of memoria, strata of mixed memory and architecture, story, narrative, metaphor and allegory will engage at the level of transaction between the two sides of the screen. A tactical approach to spatial and temporal media/architectural design may account for, even intensify, these multiple invisible ephemera, of electronic and human memory.

Globalism has, as its subliminal remit, the obliteration, by means of neglect, of local landscape and memory, or perhaps not even obliteration, but simply, amnesia.
Neglecting mimesis, the media skin aesthetic wants a continuous image flood without reference to any predicate, so that simulation, no longer based on a presumptive real world, attempts to naturalize itself. This is so because the media skin wants an undifferentiated field so that its surfaces don’t just cover reality, they become hyper reality. Urban spaces simplify into monadic nodes of operational image matrices for sensorial input. The media skin wants a totalising strategy that precludes interruptions of any kind. There is a loss of the sense of touch, or kinaesthesia. The mimetic edge, a location between real experience, the embodied presence, and its representations in media, disappears. Its replacement is a collective hallucination, as Baudrillard has noticed—the third order of simulation.

The strategies of digital surveillance, like visage recognition software deployment, rely on stereotypical imaging. The reliance on stereotype reveals an anomaly in an otherwise undifferentiated condition of super-exposure and opacity on the surface of the media skin.
Because images are inarticulate and pre-lingual, they resist fixed meanings. Morphologies of category and chronology in the realm of language fail to sustain as icons. To the extent that architecture can resist translation of all its gestures from image, surface, and skin into fixed meanings, it counters the terror of the digital and celebrates the persistence of body and memory. If hyperreality has become naturalized, we may hazard architectonic and performance tactics based on the biologic model of the entropy cycle. Inside the demimonde of the electronic universe, digital memory decays and disappears, as software replaces software, code upon code in successive waves. Chaos theory predicts that in this entropy loop are little ruptures, maybe some edges, scrappy, rough, surprising. If architecture, on the level of the monumental, has often responded to the exigencies of public power, it also has often functioned as the sine qua non of interactive culture, since, on the vernacular level, built form and spaces are productions of humans who will always rebel against drift and anomie, who create, against entropy, the particular and strange, the incommensurate and the revived.


The word “naxsmash”, a neologism, contains the idea of both iconophilia and iconoclasm, and functions as an intermediate term connecting the violence of image with, equally, na(scence), birth, and negation, or aesthetic negativity, to borrow from Adorno. It is about both the iconoclastic impulse — the violent desire to remove image — and that desire’s negation, or renaissance, as a resurgence of digital memory in a shared space or paratopia. In this context, paratopias may be imagined as sidereal spaces that generate content as if from below, from a condition of anarchè, or anarchitecture, into the dark side of the screen, inside the neural net, out into physical space and back again, in a fugue-like flux of recursions and propellant rhythm.
This active scenario creates the possibility of the nascence, or birth, of a social transaction between the cyberintelligence and human emotional intelligence, as a post-human mix.

Ambiguities of virtual scale, presence and interiorities in the architecture of the net are prelude to an exploration of violence and desire in a transient, impersonal zone at http://www.naxsmash.net, where net art works imagine certain conditions of cyberspace and presencing.
Following Mendieta's blood-prints, through Piranesi's prisons, into the passages of Louise Bourgeois, gestures of elegy influence slipstreamandromeda. An invisible Andromeda’s voice streams laced texts from Kafka, Julien Green and Hopkins like a lattice as interactive thought-place for the contemplation of entrapment. “The cyborg is the cultural body par excellence: multiple, “ahistorical,” fragmented, and fundamentally unstable (is it alive or not? Is it emotional or algorithmic? Is it a copy or the original?) The cyborg is the implosion of our former definition of life.” (Ollivier Dyens, Metal and Flesh, MIT Press, 2001) In 47Reds, the techno-body of the net based self is imagined as cyborg: her memory stretches and slips, sets and resets elastically through a neurosensual landscape of death and transformation, inside a world city whose eyes, ropes, relays, snows, shifts, and smashes are transpersonal portals of repression and desire. In the net world of Naxsmash, the cyborg’s adumbrated presence signals a gesture of revulsion against the dissemination of iconoclastic codes. If cities are net zones of the imagination, then no one can take our cities from us. Like love in the time of cholera, like speech in the time of the burning of books, the cyborg’s erotic doorways signal an impulse towards coherence that survives entropy. Interactive panoramas trigger themselves like elastic membranes, the radiant skin of a net-Aphrodite, whose movements and gestures are subliminally felt but remain off screen. In Sonicpersephone, cyberspace might project as a series of carcieri - a Piranesian terrain. Might any visitor enter, but never really leave? The nightmare of the panopticon, a visual trope, is offset by the subliminal architectonics of interactive sound fugues move you past the visual into an interactive random pattern of intense distillations of electronic electroacoustical distortions left, like ruins in the path. In a trio of spatial projects called Paratopias, cybperspace is interpreted as a series of interactive gestures in virtual reality modelling
[see http://www.christinamcphee.net/paratopias] transparent screens morph into doors, walls, passages, and streets. The intent is a robotics of sound and sight by which to explore recursive and progressive explosions. Piranesia is a scaleless littoral zone, an outback of black out and white noise where the fluidity of forms maps live dreams. Anarchè builds an experiential archive. Each visitor can trace a terrain as fresh ground. In doing so, they leave evidence of their response trail. Each visitor can opt to remain physically passive and ride along the forensic track left by prior visitors. Additionally, a composite of all explorations composite strips away the order of creation and reveals the shared and divergent responses of visitors. As trails are generated, the traces emulate neural synaptic response. Penelope sees the tectonics of media space in a continuous process of decay and regeneration.

Naxsmash, as an ongoing series of live, physical interventions, develops a generative series of tactics in zones in real and virtual space, between the media-induced condition of hyperreality and the persistence of kinaesthesia, neural memory and built form. Improvisations of electronic music and voices, sounds, combined with digital visual montage in video and stills, build layer upon layer, into a drawn topology that maps a virtual inscape, as if to apply the poetics of Gerard Manley Hopkins within the frame of the electronic topography. Born out of amnesia’s threat and danger, our design supports frisson, roughing of the digital as memoir, as a kind of drawing through transparent layers. Contemplating the shared possibility that a relation of memory to the electronic and physical phenomenology of space and duration, we desire a dialectic between net based art works, physical installations, and studio interventions with design students and open source lab participants. Staging a live Naxsmash as a series of tactical disruptions in the real spaces of museums, studios and schools, places open to change and transformation, the installations demand at least covert interactivity between user and space-form.
An installation of Naxsmash includes open improvisation with participants whose contributions connect personal memory with collaboration in a site-specific locale. In 2002, two staging of Naxsmash as an interactive improvisational live space. Students par-ticipated in the spontaneous architectural installation of scrims bearing several components of the Naxsmash digital translucent prints, illuminated with readings from net-generated poetry as part of the UNESCO sponsored Global Poetry Day, at the School of Architecture, California Polytechnic State University San Luis Obispo.
The installation-event was one of a dozen or more worldwide, simultaneously coordinated via net video and photography by the Italian net-art curator, Caterina Davinip. [http://members.xoom.vir-gilio.it/kareninazoom/christine.htm]
The participatory installation prompted intuitive collaborative design actions. At the Digital Studio/California Museum of Photography, University of California-Riverside Naxsmash was staged as an open source memory lounge. Hybrid collision of 'real and 'filmic' sound and image gives the lounge an unpredictable dynamic. The lounge set up the aura of amygdala triggers at a slow, contemplative pace, through an ambient, non-hierarchical, translucent space; in effect, a safe zone. Naxsmash Lounge is an apparently casual appeal to the free play of memory. Its seductive form belies a serious content, that is, the assertion of the signal importance of individual experience, even in the transpersonal landscape of terror. User defined interaction traces a pathway through fear within a space of memory.
The lounge contains live performance, in which translucent prints are scarred by smearing graphite through the digital image in a dark cloud, like the sfumato of mannerist drawing. This action lets through the light of projected video from behind the scrims of the digital print installation. The prints are arrayed like doors in time or like the Egyptian false doors at Saqqara in Old Kingdom tombs. Backlit projection of the video through the digital prints with an LCD projector makes an interior around the visitor and performance gestures.
Some have imagined the digital flux of hyperreality as a wired ruin whose spaces are made of marginally functional errata and partially disabled code, like land-mines in an abandoned battlefield (for example, Tim Murray, Marilouise and Arthur Kroker, editors, Digital Terror and Wired Ruins, at http://ctheorymultimedia.cornell.edu ). Between real experience and virtuality, the human impulse towards touch, live space, and metaphor is an inveterate stream through the terrain of terror and war, the coordinates of which are mapped within in the complex folds of human imagination and its notorious predisposition towards the particular, the eclectic and the disturbance - the bad dreams of the vision machine. Naxsmash adumbrates a sustainable cultural memory within the digital matrix. Behind and in front of the thresholds of the filmic screen, we design a paratopic space where complex cascades of memory in layered chaotic sound and traumatic images may release and dissipate, leaving a residue of truth within the experience of the human participants. The paratopic design suggests an aesthetic of erotic sublimity contrary to the paralysis of too much image, too much information, too much surveillance, too much control, in the social space of global electronic urbanity and mass culture. Paratopias emit a colloidal mix of digital and physical relations to give birth to something new, even if only in an instant: this moment is anagnoresis, i. e. the moment of realization, of recognition within and through the flux of the virtual, of the moment beyond loss. The hope is sustained for a phenomenology of architecture as an anti-amnesia zone, where neither the tendencies of surveillance nor iconoclasm can routinely sustain a reign of terro

©Christina McPhee 2002

* Christina McPhee is a California based new media artist and writer working on virtual
construction and media topologies relative to architecture and cities.
http://www.christinamcphee.net